A Quick Update

Hey Everyone,

So a quick update on my game which you can see on my other blog here https://iliastar.wordpress.com/2015/11/16/and-so-it-begins/.



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A Heap of Updates After the Silence

Hey Everybody,

Sorry for the long time silence. I meant to post more but got overwhelmed by TAFE and other things.

RPG Maker MV came out a day early for pre-order customers but I haven't messed around in it yet.

I've instead been hard at work catching up TAFE as I have now come up to the final month of TAFE. Part of one of my Assessments was creating a Wordpress.com blog and I will be running it with this blog. The difference is that it will focus on RPG Maker MV stuff only instead of being more general like this one. You can find that here.

After I catch up/finish my TAFE course I will start experimenting with either porting my game over from VX Ace or just recreating it in MV.

Also I found out four days ago that my Prize Pig entry won first place! I'm really happy that my work paid off and am now even more excited to get back to developing.

I will be hard at work over the next few weeks and will hopefully be able to get back to developing and creating things soon.

Seeya Later,


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Long Time Break

Hey Everyone,

I know it's been a long time since my last blog post but allow me to explain why.

I spent the next two weeks from my last blog post catching up on TAFE before I went away for three weeks to do some part-time sheep work.

After I got back from that I have spent the last week catching up on the week of TAFE I missed when I went away.

I did manage to work a bit more on my Fantasy World/Universe while I was away though and I now have a couple more races starting to form.

I have put what was my IGMC game on hold as we now have a heap more info and a release date for RPG Maker MV. There has also been announced that there will be a converter for going from Ace to MV but it won't convert graphics or scripts due to the language change. The release date is the 23rd October and I have pre-ordered so that I get the two DLC packs and pre-order bonuses.

At this stage I think I will keep working on the non-engine work for my game and then recreate it in RPG Maker MV when it is released as I will be able to export to Android as well as have an awsome character generator.

I also recently invested in a heap of Udemy courses with a focus on learning Unity3D and 3D modelling. There are also a few on creating vector graphics and other graphics for games. I will be working through these courses over the next few months and hopefully start experimenting with 3D Game Making.

So a lot of stuff will be happening in the future and if all goes well I will keep more regular posts.

Seeya Later,


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IGMC Day 31: The Final Day and my Thoughts

Hey Everyone,

The reason for no blog post yesterday was because I worked hard all day and some of the night and then collapsed into my bed.

I decided to drop my game and focus on making an Adventurezator level.

I worked hard all day and part of the night till about 11 PM and then I spent like 30 minutes trying to upload it >_>

I am very happy with my level and managed to get basically everything done in it except for cutscenes which were not a requirement.

Aside from a few graphical errors which I couldn't / didn't have time to fix the level is playable and from what I tested finishable.

It has two different endings depending on which objectives you complete.

If you have Adventurezator: When Pigs Fly and want to check it out here's the link - http://steamcommunity.com/sharedfiles/filedetails/?id=495621048&searchtext= .

Now for some general thoughts on the IGMC 2015 experience.

Overall this was a great experience for me.

Even though I didn't complete a proper game due to unexpected circumstances I enjoyed the process of making what I did immensely.

I am now also inspired to go on and learn how to use RPG Maker VX Ace though not as much now since the announcement of the new RPG Maker MV and the lack of backwards compatibility.

I still hope to at least finish my submission game and then will probably start learning more JavaScript as that is what RPG Maker MV will be using instead of Ruby which is what RPG Maker VX Ace used.

I also hope to invest in a decent laptop in the near future so I can start experimenting with some of the new engines I have.

I am now going to hopefully sleep for about a week...maybe more...

Seeya Later,



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