16
Nov

A Quick Update

Hey Everyone,

So a quick update on my game which you can see on my other blog here https://iliastar.wordpress.com/2015/11/16/and-so-it-begins/.

Seeya,

Black_Clone

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5
Nov

A Heap of Updates After the Silence

Hey Everybody,

Sorry for the long time silence. I meant to post more but got overwhelmed by TAFE and other things.

RPG Maker MV came out a day early for pre-order customers but I haven't messed around in it yet.

I've instead been hard at work catching up TAFE as I have now come up to the final month of TAFE. Part of one of my Assessments was creating a Wordpress.com blog and I will be running it with this blog. The difference is that it will focus on RPG Maker MV stuff only instead of being more general like this one. You can find that here.

After I catch up/finish my TAFE course I will start experimenting with either porting my game over from VX Ace or just recreating it in MV.

Also I found out four days ago that my Prize Pig entry won first place! I'm really happy that my work paid off and am now even more excited to get back to developing.

I will be hard at work over the next few weeks and will hopefully be able to get back to developing and creating things soon.

Seeya Later,

Black_Clone

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10
Oct

Long Time Break

Hey Everyone,

I know it's been a long time since my last blog post but allow me to explain why.

I spent the next two weeks from my last blog post catching up on TAFE before I went away for three weeks to do some part-time sheep work.

After I got back from that I have spent the last week catching up on the week of TAFE I missed when I went away.

I did manage to work a bit more on my Fantasy World/Universe while I was away though and I now have a couple more races starting to form.

I have put what was my IGMC game on hold as we now have a heap more info and a release date for RPG Maker MV. There has also been announced that there will be a converter for going from Ace to MV but it won't convert graphics or scripts due to the language change. The release date is the 23rd October and I have pre-ordered so that I get the two DLC packs and pre-order bonuses.

At this stage I think I will keep working on the non-engine work for my game and then recreate it in RPG Maker MV when it is released as I will be able to export to Android as well as have an awsome character generator.

I also recently invested in a heap of Udemy courses with a focus on learning Unity3D and 3D modelling. There are also a few on creating vector graphics and other graphics for games. I will be working through these courses over the next few months and hopefully start experimenting with 3D Game Making.

So a lot of stuff will be happening in the future and if all goes well I will keep more regular posts.

Seeya Later,

Black_Clone

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19
Aug

Prize Pig Update

Hey Everyone,

Sorry for the lack of updates lately but I have been hard at work refining my Adventurezator level. I managed to fix the problems as well as adding in a couple items to make it easier. I also created all the cutscenes I needed.

Now all I have to do is wait.

I also worked some more on my Vector Art Manga and am creating one based on a drawing I have scanned.

I am hoping to get some work done on my Fanatasy World/Universe I have been developing over a few years. It is nearly in a state where I can start creating things set in it but I am up to creating the Races and Nations that will populate the world.

I may even do some work in RPG Maker VX Ace if I have time.

I will try and make a blog post tonight if I remember.

Seeya Later,

Black_Clone

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14
Aug

After IGMC and Prize Pig News

Hey Everyone,

In the last couple days I have been working through Beginning with RPG Maker VX Ace by Darrin Perez. 

I have also decided to get back into drawing Manga and started with trying to convert my scanned pencil drawing into Vector Art using Adobe Illustrator CC 2015. I have only made a little progress and will post an image when I have more.

On a more Game Making related note I discovered the other day that my Prize Pig entry only had one ending possible due to a small mistake. I posted in the Discussions asking if I could edit it to fix the problem and got a reply back stating that they had made an update to Adventurezator that fixed some problems that were affecting the Workshop and the Submissions and consequently are allowing till Sunday to edit and re-upload the levels.

I also found out that my level has made it into the top three finalists which are to be judged next week!

I am going to fix the problems that have been discovered in the level and also try and make the cutscenes that I wasn't able to before due to time constraints.

Seeya Later,

Black_Clone

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